In Grass we have mixed two seemingly incompatible genres: relaxing lawn mowing games and exciting survival games. Cut the grass and grow in size to cut even more grass and grow even more so that... In the end, defeat all rivals! A pleasant lawn mowers mechanic is complemented with the intense pvp-component: the ubiquitous opponents will not let you get bored while you mow the lawn.
Appache is not only a company, but a community of people united by a common cause and common interests. Everyone in our team can say that he has a job he loves and that his colleagues are friends. Creating something new and interesting is especially pleasant among friends. We love games and express this love through creativity and the development of new projects.
We are Appache — indie mobile games and applications development team. We seek to create emotions in our projects. We are...
We are looking for something new in the game world and testing various hypotheses to become better. At the beginning of our journey, the experiments were the foundation of our work — we created some crazy games like "Portal for Finger". We still are not afraid to try something new, because experiments are the key to the growth.
Our projects must be interesting both in the finished form, and in the process of working on them. Trying to provide the user an exciting gaming experience, we also try to get the most of positive emotions from our work. For example, sometimes we leave little easter eggs in games and give characters our names.
Games can only be created by those who play them. After all, we ourselves are representatives of the audience for which we create. Learning more about ourselves as players, we also learn about the approach to our users. Therefore, we spend evenings playing board and computer games, and, of course, we don't forget about mobiles either.
We appreciate adequate criticism, fresh ideas and honesty, because open dialogue is the basis for the effective interaction of team members. We do not have a strict hierarchy and bureaucracy that impedes free communication: each member of the team can make suggestions in the course of creating a project, and will be heard.
We have come a long way, where there were a lot of things: simple applications, insane pranks and small games. Now we have grown up, gained experience and seek to make high-quality and interesting games. It is important for us that our projects are really interesting not only for ourselves, as developers, but also for our users.
Fun provides lightness and openness for greater efficiency in the workflow. We have our own sticker pack in Telegram, as well as many local memes that are directly related to the workflow or specific employees. Yes, we are not afraid to joke on each other, but we do it solely with love.